I love ray tracing and path tracing when they’re done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don’t seem to care about RT.

When it comes to upscaling though, I hate it, and I’m not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we’re approaching the physical limit of transistor size).

  • Dizzy Devil Ducky@lemm.ee
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    3 hours ago

    I don’t care for either of them, personally. Simple as.

    I’m a simple guy. I don’t need super ultra realistic graphics/ray traced reflections, I don’t need things upscaled to “look better”. I don’t care about any benefits it could give. If the game runs and looks good enough on my 2010s TV monitor, I’ll be fine.

    I am definitely not the target audience for this kinda technology.

  • Bronzie@sh.itjust.works
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    3 hours ago

    RT is fine, but I turn off DLSS.

    I prefer 3440x1440 over 4K so my GPU is a bit happier. I also «only» have 165 Hz, which is enough for me. Won’t replace the 3080 untill it strugles with this setup

  • Captain Poofter@lemmy.world
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    6 hours ago

    i turn off upscaling and enable dedicated fullscreen immediately, and then i get mad if the game cant run well without it. it literally NEVER looks better. the edges are ugly, frame rate stutters, things look patchy cross hatched, weirdness, i hate it.

    Clair Obscur (amazing) is the most recent offender. all the default settings it chose for my computer made it run like crap AND look ugly. disabled ai upscaling and enabled dedicated fullscreen, and the game looks beautiful and runs like butter on my aging 3070.

    i have no idea why the industry started making these the default settings but i wish they would stop.

    I don’t consider ray tracing to be in the same category as these other technologies, though. ray tracing can look fantastic as long as it doesn’t kill the frame rate.

  • prole@lemmy.blahaj.zone
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    8 hours ago

    It’s fine, but I really don’t like the trend of devs just using upscaling as default rather than properly optimizing their game.

  • regdog@lemmy.world
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    8 hours ago

    The new “Dune Awakening” has great visuals in general. But sometimes elements (like bushes or inventory items) are extremely blurry. I blame improper use of anti-aliasing.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    19 hours ago

    Ray Tracing isn’t used well enough to justify the performance hit in pretty much all but 1 game I have ever played (cyberpunk 2077; real time reflections off wet surfaces and glass really stand out and look fantastic).

    And upscaling looks horrendous compared to just running at a native resolution. I prefer to not use it, but sometimes it’s necessary either because the game doesn’t let you not use it (mostly seen with console games) or because it’s so poorly optimized you need it to just get a baseline acceptable fps.

    • loonsun@sh.itjust.works
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      8 hours ago

      The first game I played with Ray tracing is still the best one, that being Control. Due to how the game is filled with glass the Ray tracing names it all act realistically and it’s great

  • 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.world
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    19 hours ago

    I’ve personally hit the point where I don’t care much about graphical improvements, especially as someone with a vision disability. I’d rather have games run smoothly on any old console. Everything is advertising 4k meanwhile I’m still using a 720p tv lol

  • Fizz@lemmy.nz
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    19 hours ago

    I dont like ray traced lighting, it doesnt feel right and isnt worth the performance cost. I do like raytracing for sound. Scenes look better when they’re handcrafted.

    Upscaling sucks. It looks so bad. But the tech is really cool and it allows people to run games at higher fps (only if they have a card with a ton of ai cores).

  • BlameTheAntifa@lemmy.world
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    1 day ago

    Efficient ambient-light ray tracing (like Lumen) is amazing. It contributes massively to making environments feel believable and immersive.

    Path traced reflections and shadows are a indefensible waste of processing power (for now).

    Upscaling and frame generation are crutches that are actively harming gaming right now. From disocclusion artifacts to unsightly “sharpening” distortions to developers/publishers skipping optimization because they expect DLSS/FSR will pick up the slack, it’s a cool thing that has unfortunately resulted in games being worse all around.

  • Noerknhar@feddit.org
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    1 day ago

    I personally don’t see much of a difference between RT and the established lighting algorithms, so that’s that.

    Super resolution / upscaling is something I love, given that I play on a 4k TV. DLSS is black magic wizardry.

  • Gabadabs@lemmy.blahaj.zone
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    1 day ago

    I think it’s incredibly overrated. Modern games already look incredible without it, so I really don’t think it’s worth the cut in performance.

  • asudox@lemmy.asudox.devM
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    1 day ago

    I wouldn’t have finished The Last Of Us Part 1 without FSR, which I desperately wanted to play again for the nostalgia. That game is so fucking horribly optimized.

  • PonyOfWar@pawb.social
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    1 day ago

    Raytracing and path tracing can look pretty nice and raytracing especially is worth turning on when it’s a game where it’s properly optimized. Unfortunately in many games, it really isn’t, which means the performance impact is too large compared to the visual benefits. So in many games, I don’t turn it on as I prefer the much higher framerate.

    Upscaling technologies are pretty great. Especially in their current iterations, the image quality they can achieve from low resolutions is impressive. That said, they should be used as a way to get graphically advanced games working on low to mid-spec GPUs. Using them as a crutch to get unoptimized games working on high-end cards is not acceptable. Neither is pretending that upscaled and frame-generated performance is directly equivalent to native-res performance (looking at you, nVidia).

  • Zarxrax@lemmy.world
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    1 day ago

    I like upscaling when it’s done well (some older iterations of dlss and fsr were not great compared to the current versions). If I have to lower my resolution to get a good frame rate then the image will already look blurry. Using upscaling to hit my monitors native resolution will generally look better. I could care less about raytracing because I don’t have a GPU strong enough to handle it.