grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out

  • 2 Posts
  • 138 Comments
Joined 2 years ago
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Cake day: June 12th, 2023



  • Vik@lemmy.worldtoWeightroom@sh.itjust.worksBelt Squats
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    14 days ago

    I’m someone who prides myself on being able to bring sets of heavy barbel squats to failure, but it has its downsides. For one, it’s just very mentally demanding, and there is a fear factor to overcome.

    Empathise with this completely. Truly wonder how I get it done every week.

    I’ve sort of improvised this with a cable pulley machine but it’s nowhere near as good as the real thing. Really miss having access to both this and a hack squat machines at commercial gyms. I should go back to one someday, if only for the AC.







  • Vik@lemmy.worldtoGames@lemmy.worldDoom the dark ages...
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    2 months ago

    2016 had the perfect balance between story and gameplay to me, in that the player character expressed flagrant disregard for any narrative elements. This was doom 1 af.

    Just keep moving and turn the bad guys into chunks. Need nothing more.

    I fucking hated the loop in eternal. I get that the developers wanted you to play in a specific way, they partially achieved this through arbitrary mechanics like ammo scarcity. I can appreciate that it’s a good game, but I didn’t get on with it.

    The art style went full Hollywood horror, and the exposition was kinda dialed up to eleven by contrast to its direct predecessor. Very much disliked that you couldn’t crouch (definitely more of a me issue, though I think sliding is a missed opportunity in Eternal’s movement repertoire).

    2016’s PvP was imperfect but still fun and much appreciated. Snapmap was super underrated and has many sick community made levels.

    The later games are a phenomenal technical showcase; the absolute posterchild for the Vulkan gfx API, but it’s not very ‘doom’ in spirit to me any more




  • I feel that, I just wanted to set your expectations. I prefer and will continue to use CalyxOS but I have no expectation that they will deliver the same level of protections/mitigations at the OS side as Graphene given their project scope is different.

    CalyxOS aims for a private, yet simple (attainable) Android experience, and I align more closely with their ideology on having a FOSS replacement for Google Play Services in MicroG.

    I suppose one thing you could levarage is work profiles on Calyx to “jail” apps you do not trust, though I’m not sure that meaningfully builds upon Android 15s own application sandboxing.

    Perhaps as a long term goal you could look into making a custom fork of CalyxOS for your device and incorporating parts of Graphene’s hardening but this will be a lot of work.






  • Vik@lemmy.worldtoGames@sh.itjust.works*Permanently Deleted*
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    3 months ago

    It’s fair to dream. I’ve no doubt the CPU core count will increase somewhat in the next iteration. I wouldn’t be surprised to see more fixed function hardware in their next (theoretical) SoC.

    I’m not sure if we’d ever really see that much gfx resource in a handheld, at least for now. I agree it would be very cool but vendors need to strike a very fine balance as far as power is concerned. Could go for the ‘dock to unlock’ approach though I genuinely appreciate that the steam deck’s performance characteristics are 1:1 plugged in and on battery. Besides that, area is expensive, and the steam deck came in at an extremely attractive price in 2022 relative to other x86_64 handhelds on the market. I would hope price remains a focus to get Linux gaming and desktop experiences into more hands.

    As for halo in particular, significant improvements have been made at a packaging level to minimise idle draw with the mcm design (and I think that is somewhat reflected in current OEM offerings) but it’s still not quite where you’d want it to be in a handheld system. That’s not to say it won’t get there eventually.


  • Vik@lemmy.worldtoGames@sh.itjust.works*Permanently Deleted*
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    3 months ago

    The two gfx IPs were in direct competition for 2020, if anything, the two platforms should be on par in terms of base level capabilities. Interesting to see them go with a fullHD panel, though. 1080p@120hz bodes pretty well for general performance expectations. Curious what the battery life will be like.

    strix halo in any gaming handheld would be bizarre, much as I’d love to see it. I get the feeling valve would hold out just a little while longer before pulling the trigger on a second gen.