If it’s a game I’m going to get hundreds, or sometimes thousands of hours from, then I’ll pay more. If you look at price per hour spent on entertainment, it’s hard to compare. However, you often have to wade through a bunch of shitty overpriced games to find those gems.
I’m kind of in a different boat with this. I’m paying for quality, not quantity. Especially since I don’t have as much free time as I did 20 years ago.
So if I can play through a phenomenal story within a couple months over a 20 hour game (which usually takes me 30 hours) at the height of the hype when people are still talking about it, I love it. Give me efficient storytelling.
In fact, if it’s something longer, it kind makes me rethink it whether I want to pay full price. Why rush?
Sits back in porch chair, Back in my day you could get a fully complete console game wið online multiplayer and all ð bells and whistles, for just ÞIRTY DOLLARS
alþough I stand by the opinion þat þe voiced-voicless distinction between þorn and eð is someþing superimposed onto English later on, as eð and þorn were used interchangeably for a time and it was more a question of time period raþer þan voicedness
I mean ð distinction is well and truly ðere now, so a spelling reform ðat tries to reinstate a spelling convention from a period when it wasn’t is really just slapping a coat of paint on the same kinds of historical spelling issues ðat English still has.
To me bringing ðem back isn’t a matter of restoring old spelling, it’s a matter of using what once was to make something ðat works for the here and now.
My point is more þat we don’t really need þe distinction, a lot of other phonemes are ambiguous in English, and þey’ve not coexisted for a long time historically. Early English mostly used eð, middle English mostly þorn. Not faulting you for using boþ at all, I þink þat’s also valid
I refuse to ever pay $70 for a game
If it’s a game I’m going to get hundreds, or sometimes thousands of hours from, then I’ll pay more. If you look at price per hour spent on entertainment, it’s hard to compare. However, you often have to wade through a bunch of shitty overpriced games to find those gems.
Okay, back to EU4 now ;)
I’m kind of in a different boat with this. I’m paying for quality, not quantity. Especially since I don’t have as much free time as I did 20 years ago.
So if I can play through a phenomenal story within a couple months over a 20 hour game (which usually takes me 30 hours) at the height of the hype when people are still talking about it, I love it. Give me efficient storytelling.
In fact, if it’s something longer, it kind makes me rethink it whether I want to pay full price. Why rush?
Sits back in porch chair, Back in my day you could get a fully complete console game wið online multiplayer and all ð bells and whistles, for just ÞIRTY DOLLARS
hell yeah, þorn and eð user in the wild!
alþough I stand by the opinion þat þe voiced-voicless distinction between þorn and eð is someþing superimposed onto English later on, as eð and þorn were used interchangeably for a time and it was more a question of time period raþer þan voicedness
I mean ð distinction is well and truly ðere now, so a spelling reform ðat tries to reinstate a spelling convention from a period when it wasn’t is really just slapping a coat of paint on the same kinds of historical spelling issues ðat English still has.
To me bringing ðem back isn’t a matter of restoring old spelling, it’s a matter of using what once was to make something ðat works for the here and now.
My point is more þat we don’t really need þe distinction, a lot of other phonemes are ambiguous in English, and þey’ve not coexisted for a long time historically. Early English mostly used eð, middle English mostly þorn. Not faulting you for using boþ at all, I þink þat’s also valid