• Jrockwar@feddit.uk
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    2 months ago

    $700 million is the estimated development cost of the Falcon Heavy.

    Not a game, not a space simulation, but the actual Falcon Heavy rocket. A rocket that can actually go into space.

    I know they’re different things but I thought I’d leave this here to put things in perspective.

    • Cagi@lemmy.ca
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      2 months ago

      That is $700 million is revenue for Star Citizen, not development costs. More and more players are joining by trying it and sticking around, and CIG is making more money every year because it’s genuinely a fun game now. If it wasn’t, they wouldn’t have $700 million in revenue from a growing base of paying customers after ten years. But that doesn’t get clicks from ignorant salty cynics. “IT BAD SCAM” is a more profitable headline than “fun game enjoyed by many”.

      When videogame “journalists” are drumming up controversy, you always have to take it with a grain of salt. Lord knows we have enough of it.

      I spent a grand total of $45 dollars on this game and I have had hundreds of hours of fun. Imagine buying a game for less than the cost of a new AAA game, playing it, enjoying it for dozens of hours or more for ten years, then someone who has never played it starts telling you how you have to spend thousands of dollars and actually didn’t have fun and it’s not a game, it’s a scam because you heard this one guy spent his life savings on imaginary space ships and regretted it. That’s how Star Citizen players feel; it’s very confusing.

      • athairmor@lemmy.world
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        2 months ago

        As of 2022, according to its financials, the company has spent $637 million on development, with 2020 – 2022 averaging over $106 million a year. Assuming that the company continues spending around $100+ million a year, it doesn’t take a mathematician to realize that the $790 million raised so far at the time of writing is on the verge of, or has likely, run out.

        No, the article is claiming $700M in development costs—based on $637M spent by 2022–and $790M raised. They’re speculating that the company is going to run out of money soon.

        • Cagi@lemmy.ca
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          2 months ago

          So they made over 150 million in profit so far, make more and more money with more and more players every year and that’s a sign they are failing? “STEADILY GROWING PROFITABLE BUSINESS IS DOOMED TO FAIL!”

          The speculation of gaming journalists is the worst way to get reliable and responsible gaming news.

          • athairmor@lemmy.world
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            2 months ago

            That’s not how you calculate profit. Their revenue might exceed their costs so far but they have to keep spending. The game isn’t done and it costs money to just keep the lights on.

            Look, I don’t know their financials. I’m just correcting what you claimed and pointing out what the article is claiming which is that their spending appears to be outpacing their revenue.

            • Cagi@lemmy.ca
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              2 months ago

              I actually do appreciate the clarification then, thank you. But I’ll still suggest to the readers of this convo, articles like these aren’t written for the edification of its readers, it’s written to bait engagement. The speculations of gaming journalists on Star Citizen is as reliable as Fox News’ speculation on the Mexico/USA border.

              And as someonewho has been following following the numbers, it’s growing in revenue and daily active players every year. They just opened a massive new office in Manchester so they can hire more people. The people they do hire get paid well and stick around for years. If they were worried about cash flow, they have a lot of fat they would be trimming right now, but their expenses and revenue keep growing in step with eachother. They have no investors to pay, no vaults to fill. They make money and spend it growing the business. Those expenses represent 12 years of good wages and benefits for workers.

              Star citizens success is a threat to capitalist, investor focused gaming. Gaming news is run by game industry capitalists and has zero oversight or accountability for bring truthful.

  • misk@sopuli.xyz
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    2 months ago

    I imagine that the news headlines of the future will be:

    12 Dyson Spheres and 700 Million Years Later, What’s Going on With Star Citizen’s Development?

  • Mandy@sh.itjust.works
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    2 months ago

    All bs and scam atuff aside. This is what happens when you have a leader who never gets told no.
    Dude never finished and feature krept freelancer too before Microsoft kicked him to the curb and finished it themselves.

    • SupraMario@lemmy.world
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      2 months ago

      Yep, feature creep is basically this entire dev cycle. Dude just keeps adding more and more and never really finishing anything. I grabbed the game on sale a few years ago, I have maybe 15 hours into it. It’s got stuff to do, but not what I would expect from the money and time that’s been spent on it.

      • LouNeko@lemmy.world
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        2 months ago

        At those time frames it’s not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That’s why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn’t done.

  • brsrklf@jlai.lu
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    2 months ago

    Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times.

    In a parallel universe, Roberts would have been allowed to continue working on Freelancer, and it would still be in development hell in 2024 with no end in sight.

    • Fecundpossum@lemmy.world
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      2 months ago

      Yeah, and it’s sad bro. I put about 900 hours into Elite: Dangerous, which I enjoyed a great deal, but it still left me longing for something with more depth. Back then I thought Star Citizen would be the next leap forward in my career as a space trucker who dabbles in bounty hunting and deep space exploration. I wanted to have games worthy of justifying a home cockpit setup, and now it seems like a lost cause.

      I really hope someone picks up the torch. Even if it’s just Frontier making a generational leap with the Elite IP.

      • FancyLad @lemmy.world
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        2 months ago

        I remember how awesome Distant Worlds was, as a community event, and I wish I appreciated it more at the time. 65000 light years and back, I even bought a T-shirt and coin to commemorate the event lol o7

        • Fecundpossum@lemmy.world
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          2 months ago

          My big in game accomplishment was making it to SagA*, I spent some time in colonia and joined a discord of nerds that hung out there getting big exploration creds. I actually made the trek all the way back to the bubble after spending about a month in the galactic core. It was an epic adventure in my mind, but afterwards it was hard to be motivated for the engineering grind.

    • limitedduck@awful.systems
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      2 months ago

      Stat Citizen has its problems, but it’s literally not vaporware since there’s something available that you can download and play with.

      • Cagi@lemmy.ca
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        2 months ago

        It is the exact opposite of vapourware, even. They have over a thousand employees in multiple studios across the globe pushing out regular, massive updates.

  • Blackmist@feddit.uk
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    2 months ago

    12 years of early access. Thousand dollar DLC spaceships. Remaining players “happy”.

    This is as close to a cult as you will find in gaming.

  • TheEighthDoctor@lemmy.world
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    2 months ago

    Apparently the player base is happy with how things are and the only people complaining are doing from outside