• KoboldCoterie@pawb.social
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    2 days ago

    For a game built around limited formats (like drafting or sealed deck play), it makes sense / is a necessity for the format to work. It definitely sucks for constructed formats, though.

    • nfh@lemmy.world
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      1 day ago

      Some games also use the rarity system to funnel mechanically simpler cards into more common rarities, which works well in a draft environment, since those are often the cards you want to have come up more. Which is really the point of the system, ideally it would be a system to support draft environments that work well, without artificial scarcity that hurts constructed players.

      But you can also make a constructed format that only allows “simpler” cards that have been printed at common, which is neat. Or one that only allows higher rarities.

      • KoboldCoterie@pawb.social
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        1 day ago

        For example, Penny Dreadful is a fun fan-organized Magic the Gathering constructed format, played exclusively on MtG Online, wherein legality is determined by cards that were worth $0.02 or less during the previous 3-month ‘season’, making decks inherently very affordable.

        It has a neat self-regulating effect since enough people play the format that if a card is particularly strong in a given season, the demand created by the format will typically drive the price up above $0.02, and cause it to be illegal in the next season.

        It seems like this would create a format with only very bad cards, but card prices are a bit wild in MtGO, such that there’s actually over 14,000 legal cards currently including many rare and mythic rarity cards.