• Couldbealeotard@lemmy.world
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    1 hour ago

    Flashback.
    I played it on SNES, but it was on a few consoles. I heard they are making a sequel so that’s cool. It’s science fiction with flavours of total recall, they live, and running man. I just really enjoyed the prince of Persia style gameplay but cyberpunk.

    Parasite Eve
    More specifically number 2, because the first one never officially came to pal regions. It’s like resident evil but SciFi/body horror. The third game was shit because they lost the rights to the novel it was originally based on. If there’s any game sequel that I wish for it would be a proper PE3.

  • 2ugly2live@lemmy.world
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    3 hours ago

    The Fatal Frame series (maybe the second one here and there) and Kunitsu-Gami. The second one surprised me since it’s relatively new, but I thought it was a great surprise. I loved the hell out of that game.

  • Nibodhika@lemmy.world
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    3 hours ago

    One of my favorite games is a hidden gem that I never see people mention. It’s called Out of Space and it’s a couch co-op game similar to Overcooked with two major differences, it’s less frenetic so you can play it to chill out, and it’s procedurally generated so you have lots of replayability. For me and my wife it’s the perfect game of “let’s play a round of something”, yet I never see it mentioned anywhere.

    • Doxatek@mander.xyz
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      2 hours ago

      I was playing it on console so I didn’t get to do any mods to really increase the fun but I still had a lot of fun anyway. I do think the devs need to try a bit harder. I feel like they just provide a framework for mods without making a really nice game themselves.

      That being said I played hundreds of hours of both and really like them. I just wish they were a bit better

  • dfyx@lemmy.helios42.de
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    5 hours ago

    Definitely Star Wars: Galactic Battlegrounds, an RTS in the Star Wars universe that uses the Age of Empires 2 engine and has very similar gameplay.

    • lime!@feddit.nu
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      5 hours ago

      i played the shit out of that. still have the deluxe “saga” edition complete in box.

  • Soggy@lemmy.world
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    9 hours ago

    There’s a bunch on the PS1 that got lost in the mix.

    Ape Escape was really fun and novel, it was the first mandatory dual-stick release, and it did initially sell really well! It got two sequels on the PS2 but then drifted into spin-offs and party games. It’s been two decades since the last proper installment.

    Tomba! is delightful nonsense, a 2D adventure platformer that presented non-linear quests and tight controls. It’s a cult-classic and the digital Special Edition on PS5 looks like it was done well.

    Now for something truly forgotten: Running Wild. It’s a kart racer but instead of karts it’s a bunch of furries in a footrace. The announcer yells a lot, some of the character designs are lazy stereotypes, the graphics are muddy, but the track design is solid and it really feels fast when you get going. Very rewarding to learn the best lines and get into a clean flow.

  • From_D4rkness@lemmy.world
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    12 hours ago

    Dungeon Crawl Stone Soup

    I have been playing this game my entire life on/off, and have the most hours in, but I have never beaten it. I came close 1 fucking time, and I will forever remember the one dumb mistake I made that lost it for me just on the cusp of victory.

    One day…

    https://crawl.develz.org/

  • Almacca@aussie.zone
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    10 hours ago

    The Strider reboot. I wouldn’t have minded another one of them, but I guess I’ll replay it again instead.

  • dethedrus@lemmy.dbzer0.com
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    14 hours ago

    The original Master of Magic for DOS. It’s STILL being actively modded 32 years post release and has never quite been duplicated.

    The Age of Wonders series does a fairly good job with the feel, but it’s just not the same.

  • Wolf@lemmy.today
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    15 hours ago

    Fahrenheit/ Indigo Prophecy, an early David Cage/ Quantic Dream game from the same people who made Heavy Rain, Beyond: Two Souls, and Detroit: Become Human

    I haven’t played it in forever so I’m not sure how well it holds up (if at all) and I also have a love/hate relationship with it.

    It has one of the single worst/ cheap levels of any game I have ever played*, and in the very last level the story really shits the bed. On the other hand it was doing things at the time that I still haven’t seen in other games. (I haven’t gotten around to playing his other games so he might be doing similar things in them). In terms of attempting to evolve the way stories are told in games it was truly groundbreaking and unique for its time.

    I still have fond memories of playing it despite it’s flaws. I’d say it’s worth playing for anyone interested in a older game that does some really interesting things from a story telling perspective and/or people who are fans of the later games and are curious to see where it started. As long as you can make it through the QTE level with your sanity intact and are prepared for the story to get stupid right at the end- it’s worth a playthrough imo

    *Even though I hate the level, the concept behind it is actually pretty cool. A malevolent force tries to kill the player character by throwing his apartment at him. The problem is it’s a 4 1/2 minute QTE sequence that requires precise timing and you can’t mess up even one time or you have to start the entire thing over from the beginning. You also have plenty of time to wonder why the force never varies it’s strategy of throwing one object at a time. Good idea, terrible execution.

  • lemonaz@lemmy.world
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    16 hours ago

    The Void by Ice-Pick Lodge, the makers of Pathologic.

    This game taught me that actions have consequences and that I should be more humble and think twice about the environment before exploiting it like I’m playing a game.

    Yes, it’s that kind of game.