Pro@programming.dev to Technology@lemmy.worldEnglish · 15 days agoWhat was Radiant AI, anyway?blog.paavo.meexternal-linkmessage-square5fedilinkarrow-up125arrow-down17cross-posted to: Technology@programming.dev
arrow-up118arrow-down1external-linkWhat was Radiant AI, anyway?blog.paavo.mePro@programming.dev to Technology@lemmy.worldEnglish · 15 days agomessage-square5fedilinkcross-posted to: Technology@programming.dev
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up10arrow-down1·edit-215 days agoProcedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.
minus-squaretaladar@sh.itjust.workslinkfedilinkEnglisharrow-up4·edit-215 days agoIn fact Daggerfall was almost nothing but quests and other content like that.
Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.
In fact Daggerfall was almost nothing but quests and other content like that.