Back with newsgroups the general rule was to go from general to specific. You start with a general discussion group and when discussions about video games get annoying you create a games group. If then there are too many Baldur’s Gate discussions you create BG. If they are dominated by Baldur’s Gate 3 you create a Baldur’s Gate 3 group. If everyone is fawning over Withers you create a Withers group which of course will be flooded with discussion about the Withers’ tits mod, which shall get its own group.
Meaning you should create a group when demand is there and not the other way around.
I do not play that much gacha and only hear stuff, so thanks for telling me that that is actually normal and not revolutionary—the way I hear it told is you have to have that five star SSR unit to clear some gameplay content or whatever.
I know myself. I’m very good at getting my time sucked from me, but my actual money? I’m extremely stingy with that when it comes to media given my very picky tastes (I’ll express interest in lots but in the end I only bother to actually pop for a few things) and the huge amount of media out there, even moreso when it involves paying for MTX. I think I’ve spent maybe $20.00 over 15 years on any game with MTX total. Paying for microtransactions, especially in-game currency that gets used to roll the virtual dice (instead of to make a 100% guaranteed purchase of something), makes me feel filthy in a way buying a whole new game or buying a guaranteed thing does not, especially because I learned about the gambling thing at a very young age. (I did spend $5.00 on in-game currency once, do not regret it but will never do it again.) And because I had the privilege of education about tactics used both in lootboxes and regular gambling at a young age, I always looked down on it before I ever tried it. I never will try real gambling, although I did eventually try games with lootbox mechanics. I still have my distaste for that monetization model, I’ll generally avoid most games with it, but because those two deliver me specific things I want in a way where I do not feel any pressure to spend money, I continue to play. Thank you for your concern, though. I understand being opposed to that monetization model. It’s not where I draw my line in the sand but I do understand others drawing it there.
I also played a ton of F2P with premium currency as a little kid just because they hadn’t all implemented a way to defeat just shifting forward timers. I did have to put in extra effort but in return I earned premium currency or progressed through the game faster than I was “supposed to” without paying real money to get that faster advancement. So that probably informs my willingness to go near the gross transactions with video games but not in real life gambling.