I mean, you’re on Lemmy and Lemmy is social media. Granted its user hosted but its still social media, with a lot of the same pitfalls.
I mean, you’re on Lemmy and Lemmy is social media. Granted its user hosted but its still social media, with a lot of the same pitfalls.
You might not be aware but there’s also a fairly content-rich successor project called SpaceStation 14! Its obviously nowhere near as featureful as 13 is, due to lack of development time but has a very active development community around it.
One of the major (imo) improvements is a move to per pixel “real time” movement instead of the tile movement of ss13, it helps make them game feel much more alive and interactive.
Definitely worth a look for fans of ss13, and its also open source and Linux compatible.
From someone who worked as a dev/engineer for a long time dont downplay DevOps as “not really development” most of what standard development is today is wiring together different services and building a UI on it. DevOps is a critical part of the impillar that is software development. Just because you’re not writing the JS that renders the front end doesn’t mean you’re not developing for the product! Infrastructure is as important as UI!
I suppose it can’t build up enough speed by going in direct line out of the solar system as the falloff would mean there’s not enough “runway” so to speak. But I wonder if you could circle the sun and “tack” like a ship does sailing into the wind and build up more momentum that way?