Let’s go deeper. Liquids are pretty crazy, am I right?
Let’s go deeper. Liquids are pretty crazy, am I right?
I can’t remember how I rescued it now but managed to get it back without a reinstall
You could’ve booted into a previous generation where you still had all those things on your system. The glory of atomic distros :)
I did for some time. There’s beauty in the simplicity and flexibility of Alpine, plus BusyBox is great once you understand all the weird quirks between it and coreutils
. As unpopular as it might be, I actually really like OpenRC. Alpine feels pretty close to BSD if you’re familiar with that family of operating systems. These days I use it for just about all my servers save for a few Nix boxes.
If you decide to explore this route, here are a couple tools I found useful at the start:
Also might behoove you to check out Alpine community’s documentation on chroots in case you need specific software that isn’t available otherwise.
Yeah this was an update from June. I’ve been using Rider 2024.2 when writing C# for my own personal Godot project(s) for the last month or so. I can say it’s been pretty smooth. All of the friction I encountered was mostly in setup. You have to point Rider at your Godot binary to ensure it can launch the editor, specific scenes, or a headless language server. This was slightly difficult at first because I was using the Godot flatpak, but I got it sorted out. Most features you’d expect (syntax highlighting, goto definition/invocation, automatic imports, etc.) are there and the IDE is capable of launching specific packed scenes or the editor itself if you need it. I can’t speak to how this plugin compares to other engine plugins (Unity), but I have yet to run into any issues.