Moonworm [any]

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  • 11 Comments
Joined 10 months ago
cake
Cake day: January 1st, 2024





  • Moonworm [any]@hexbear.netOPtoart@hexbear.netThunderskin
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    22 days ago

    Thematically and as fanart, I think the composition is a fun interpretation, especially since there is plenty of room for non-canonical depiction. Still think I could have conveyed more of the ever-beating motion of this hour, perhaps with a totally different approach to coloring and with creating some more skillfull static indications of repeated motion. Perhaps a concentric series of light lines around the edges?


  • Moonworm [any]@hexbear.netOPtoart@hexbear.netThunderskin
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    22 days ago

    Dipped my toe into the laborious well of pointilist shading for the rim of the heartflesh for this one and did a lot more hatching that’s obscured. Good practice.

    I feel mid about how this turned out, but I like the composition (could use more figures though) and it’s nice to challengle myself to do a little more stylistic work, in regard to more shape and less detail - also just not a portrait.

    Not super convinced by my “watercolor” work on the heartflesh. It’s servicable, but I think it could have worked better with the rest. The pine needle silhouettes are barely passable and I should have taken more time there.






  • I’ve been playing so much Book of Hours recently. I really loved the world of Cultist Simulator and got reminded of it so I took another crack at BoH. The beginning is still a confusing slog of figuring out how it works and what you should be doing. I nearly gave up again a couple times. But then you hit a book that piques your interest and you figure out a way to use the different tools available to you to reliably allow you to crack harder texts and suddenly I am devouring grail lore while I talk to the midwife and we open up the Hush House’s gardens.

    The questions I had of the surrounding the various Hours and their names and Names (Different! Perhaps?) led me to some serious experimentation which led me to a super important revelation as to the mechanics of the game. This was both one of the greatest moments of the game for me and a feeling like I’d really wished I’d understood it earlier. It’s a game that requires you to really both increase your capacities by learning things as a character and a player. I think it succeeds at that in a both beautiful and ugly fashion, but it is hard to deny that it works on some level.