

People will chase the meta regardless. Balancing a game by introducing tedium often results in people merely finding the game tedious.
People will chase the meta regardless. Balancing a game by introducing tedium often results in people merely finding the game tedious.
Why the fuck would that be understandable lmao
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Well this is rather ironic. I’m thinking of the Opium Wars back in the day.
So far Trump is all talk, of course he hasn’t yet been sworn in, but until the invasions he threatens about become real he is not worse than Putin.
Here’s hoping he’s all bark and no bite.
Thankfully there is often a pretty big difference between studying and working.
I found there to be a level of stress in my studies that I never had a problem with later. An idea that any moment not spent pouring over books was contributing, at least in my mind, to inevitable failure; doubly so with exams looming ahead.
For me finishing my engineering degree was such a massive relief and work is so much better. I’m in anon’s boat.
Yeah it is kind of dumb that you can turn from being non-profit to for-profit if it turns out you’ve struck gold. Cheapens the value of non-profits everywhere if they can turn that around whenever they feel like it.
Deep or not, I hated the levelling system of Oblivion with a passion. Needing to micromanage which skills I increase for each level so I can get a good attribute increase was such a micromanagement pain, especially when everything kept scaling up your level. Often I felt like I was getting weaker, not stronger, when I leveled.
I’d much prefer they replace the system with something different (like how it works in fallout 3) than what they did in Skyrim where they just carved out all the annoying bits and left barely anything behind though.
Live service games are not only balanced around tedium, they are designed around tedium. Without it people wouldn’t buy boosters etc.
Adapting the meta faster than people can catch up and letting people pay to keep up simply switches the game from balance by tedium to straight up pay to win. Or pay to play optionally, at least, which live service games heavily push you towards doing.