• TheTechnician27@lemmy.worldOP
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    9 days ago

    Edit: Oh my god, it’s actually a real thing, and it costs $575. I promise I don’t play Star Citizen and have never seen this before. I genuinely just wanted to make up some stupid bullshit (I literally just ripped the class name off of one of the ranks from the game Ratchet: Deadlocked and gave a type of ship that sounded expensive), but Chris beat me to the punch. Bravo.

    • Maalus@lemmy.world
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      9 days ago

      Want to get disappointed in them even more? Google “concierge” status. Tldr is if you spend $1000 you get access to a second “store” that has more expensive packages, some going for $40000 or more. Some of the more expensive packages are only available if you spend $10000 or more already and get the “wing commander” level.

      It’s literally a “I’m a whale” sticker that unlocks shit to buy for ridiculous amounts of money. Gaming journalists don’t know about it because you need to spend a ridiculous amount of money on it already, so nobody covers that bullshit.

    • Nightwatch Admin@feddit.nl
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      9 days ago

      Over 640€even, I am sure that’s not proper conversion but ok, it’s flying fucking expensive in any case. Jesus. Who the heck buys these overpriced dead pixels?

      • macniel@feddit.org
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        9 days ago

        I mean moving (perhaps even stranded) ships to ports or repair facilities could get pretty lucrative.

        Why not ask why someone would by a luxury super duper yacht (the origin 890j) when its just for Roleplaying purposes?

        Or a base/starbase/ship building ship shy of thousand bucks?

        Anyway what’s your expensive hobby?

        • Nightwatch Admin@feddit.nl
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          9 days ago

          Look, I get it, up to a certain point. Long ago, I played Eve Online, and I spent iirc about 50-60$ (next to the subscription) once on a very nice combat ship, not a hangar queen mind you, and took it out. Undock, jump, woops gate camp! And gone ship, gone money. It’s not just the money, it’s also the volatility of that money.

          Also, is that game out of alpha state by now? Or would just you be feeding the forever bottomless stomach of Mammon’s Space Industry development?

          • Cypher@lemmy.world
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            9 days ago

            There is a bit of a difference between how EVE handles RMT (legit) and how Star Citizen is meant to handle purchased ships going forward.

            You really aren’t ever meant to permanently lose a ship you pledged for in Star Citizen.

            Also SC is still in development hell which is very unfortunate. They’re reworking the flight model yet again and their plans for capital ship combat are a complete mess.

            While Im not confident in Star Citizen ever releasing it has sparked a lot of interest in the space sim genre which was absolutely dead prior to the SC kickstarter.

            Disclaimer: I have multiple 100mil+ SP characters in EVE and have spent a couple thousand on Star Citizen, which is still much less than Ive spent on EVE.