• De_Narm@lemmy.world
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    15 days ago

    I went into detail here. In short, nothing was actually engaging. Combat, puzzles and traversal all felt shallow.

    • Buddahriffic@lemmy.world
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      14 days ago

      Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?

      I hate those because:

      1. Every console has a different layout for basically the same buttons.
      2. I like cut scenes being little breaks where you just watch and soak it in. At least assuming the character doesn’t make choices I hate or suddenly surrenders because a few enemies point weapons at them (after probably having fought more of those enemies actually using their weapons instead of just threatening it).
      3. If I’ve seen a cutscene already, I’d rather skip it and get back to the good gameplay. Maybe the interaction was intended to reduce that “go away cutscene, you’re boring, I want to get back to the fun stuff” but I don’t find it accomplishes that at all.
      4. It’s not good gameplay. Even if I don’t end up panicking and hitting a wrong button or missing it because I’m not ready to think about where the X button is on this particular controller, it’s not rewarding at all to succeed, other than the “yay, I don’t have to repeat this stupid shit anymore”.
      5. And I especially hate ones that prompt mashing buttons as fast as you can or rotating a stick as fast as you can (and this applies outside of cutscenes, too). I don’t find anything interesting about testing the physical limits of my thumbs and wearing down the buttons or sticks involved faster in the process.
      • De_Narm@lemmy.world
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        14 days ago

        Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you’re prompted to activate an ability to change the outcome, however, I think that’s it. The games usually doesn’t have them.

        Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several ‘immersive’ cutscenes with you suddenly walking at a snail’s pace or climbing slowly around while the cutscene plays out.