• Jiggle_Physics@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    17 days ago

    So, I was there, missing it. Though this doesn’t apply to elden ring, as that came out after I changed my work life.

    The conversation was not simply about the difficulty and moves. Like, most of the conversations happening around me were about the lore, what people thought was happening considering X, Y, and Z, etc. The time the difficulty, mechanics, etc., took the spotlight, was over in a week or so, and mostly relegated to people asking for help with one thing, or another, new found tactics, and speed run methods. So it, fairly rapidly, evened out. Even if you look at YT videos about those games, at least a similar amount are focused on the lore, as the mechanics, though those were initial chatter. They basically only came up in a a month or so as a broad statements of difficulty, or when some new trick was found, until it circulated. There was easily enough to have be an active part of those conversations. Much more than “Oh, you know my work schedule, don’t have time”.

    That stuff doesn’t go away online. However, in person, with the exception of hardcore fans, it definitely does fade away. Occasionally something will be brought up in a bout of nostalgia, or in comparison to something contemporary, but it does fade away.

    If all you really wanted was to just… experience the art and story, and see the cool enemy designs, you could always watch a youtube let’s play or something as well

    You truly do not understand the ways in which I, and many others. enjoy things, if you think this is the same. This statement leads me to believe that many perspectives you do not hold are completely alien to you.

    Your anecdotal experience is not worth more than mine either, and my suggestions do not force themselves upon you.

    • Hazzard@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      17 days ago

      Let’s clarify a little bit here, because I actually am curious. How much easier would you actually want the game to be? Howlongtobeat puts Sekiro’s main story at 30 hours. Asking a friend who’s very experienced at Sekiro and has played it dozens of times, he takes ~10 hours to beat it on a replay. So even if the game was dead easy, and had nothing to teach you, and you had no reason to explore or look around, you’d only save a maximum of 2/3rds of that time. More realistically, it would probably take 15 hours to complete if we factor in the exploration, even if the game was straightforward enough that you could kill each boss in only a few attempts.

      So what would you have liked this easy mode to look like, in order to save you that time? And what value would you have gotten from that, in what amount of time, compared to setting aside 30 hours, or watching someone else play it?