Some games are complicated - they have really complex rules. Examples of this are games where you have to track many different types of tokens, with different rules for each.

Other games have really simple rules, but still manage to produce extreme complexity in they way they are played.

Go is the perfect example of this. It literally has 2-3 rules, but because you can play anywhere, the complexity it can produce is wide and deep, to the point that tomes have been written on how to play it.

What other boardgames exist that have very simple rules, but produce complex and interesting game play?

  • ada@piefed.blahaj.zone
    link
    fedilink
    English
    arrow-up
    8
    ·
    edit-2
    2 days ago

    Tokaido is kinda like that. It’s not hugely deeply complex or anything, but it has two simple rules that together create really emergent gameplay. 1) On your turn, you can move however far foward you like and 2) Whoever is in the rear most position on the board takes the next turn.

    • Aielman15@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      2 days ago

      *Tokaido (in case OP or someone else wants to look it up.)

      I played it a few times at a friend’s house and really enjoyed it. Never won a match, but that’s not the point - the entire game is about travelers making the most out of their trip throughout Japan. For this reason, the game feels very chill, despite being competitive.

      It’s not my favourite board game ever, but it was a nice change of pace for a while. I think it does get a bit stale after a while, though.