• Ashtear@lemmy.zip
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        2
        ·
        4 days ago

        It’s too early to draw any conclusions. Take it from Mat Piscatella, who’s forgotten more about video game market research than I ever learned myself.

        Hardware launches are not like game releases, anyway. It’s the establishment of a new product market, and early game releases on consoles have an ebb and flow to them that later blockbusters do not. It’s about building growth, not first-week sales.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        2
        ·
        4 days ago

        It will be valuable information when we have more data points to compare it against later. The console’s high initial sales may very well have little to do with anything except how many Nintendo had available, for instance. It could do Wii U numbers (unlikely), or it could be a mega success, or anything in between. The third party sales might be reflective of the fact that the games are all older and available on other platforms, or it could be that customers are strapped for cash after a higher console purchase price, or any of a number of other reasons. I would just encourage people not to make a narrative out of this yet.