…uphill to a contraption that first of all gives water after turning a valve, und removing a stick from the water wheel, and also produces electricity. The big hand also crushes stuff. After the water flows, we water the field, harvest lettuce and radish. Then we use the hand to grind the radish for the mustard. We can scoop the radish out with the bowl we took from the farmer’s dragon.
On our way back we suddenly meet a ghost in the haystack. He is missing a body… Well, we have seen a body! So we put him in an empty flask and off we go!
In the basement of the farmer’s house we find some lucky horseshoes and a cheese making machine. We can use the milk from the sheep to make cheese! Which is one of the ingredients to making the sandwich potion…
Back at the water wheel contraption we can make mustard for the potion using the radish and vinegar, and also create a magnet by exposing the horseshoe to the electricity. All perfectly logical!
To be fair, most of the puzzles in this game are logical. Or at least follow traditional adventure game logic.
Past the city gate we find a cozy place. Apart from our trusty stick there is not much else to discover here. So we enter the sole building on this screen…
Inside the building is a shop for the local ferry line and the mustard cartel. The shopkeeper however seems to be in trance. This is actually a puzzle I didn’t quite get. For some reason we can heal all the people in trance state by giving them the skeptic potion… why…??
The map shows our destination: the volcano island. But the ship only goes to a different island.
The backdoor leads to a pub. It is closed however. But next to the door are colored buttons that open the door. By using the combination from the dragonfly tree AGAIN!
…uphill to a contraption that first of all gives water after turning a valve, und removing a stick from the water wheel, and also produces electricity. The big hand also crushes stuff. After the water flows, we water the field, harvest lettuce and radish. Then we use the hand to grind the radish for the mustard. We can scoop the radish out with the bowl we took from the farmer’s dragon.
On our way back we suddenly meet a ghost in the haystack. He is missing a body… Well, we have seen a body! So we put him in an empty flask and off we go!
Back at the field, the ghost slips into the scarecrow and distracts the farmer! Now that he is gone we can go investigate his basement!
In the basement of the farmer’s house we find some lucky horseshoes and a cheese making machine. We can use the milk from the sheep to make cheese! Which is one of the ingredients to making the sandwich potion…
Back at the water wheel contraption we can make mustard for the potion using the radish and vinegar, and also create a magnet by exposing the horseshoe to the electricity. All perfectly logical!
To be fair, most of the puzzles in this game are logical. Or at least follow traditional adventure game logic.
Now we have everything in place for the sandwich potion. With this we can lure the city guards off their post and slip into the city.
Past the city gate we find a cozy place. Apart from our trusty stick there is not much else to discover here. So we enter the sole building on this screen…
Inside the building is a shop for the local ferry line and the mustard cartel. The shopkeeper however seems to be in trance. This is actually a puzzle I didn’t quite get. For some reason we can heal all the people in trance state by giving them the skeptic potion… why…??
The map shows our destination: the volcano island. But the ship only goes to a different island.
The backdoor leads to a pub. It is closed however. But next to the door are colored buttons that open the door. By using the combination from the dragonfly tree AGAIN!
@root42@chaos.social Peak VGA