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    weird@sub.wetshaving.social to memes@lemmy.world · 10 days ago

    ArcaneGPT

    sub.wetshaving.social

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    • cross-posted to:
    • programmer_humor@programming.dev
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    ArcaneGPT

    sub.wetshaving.social

    weird@sub.wetshaving.social to memes@lemmy.world · 10 days ago
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    23
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    • cross-posted to:
    • programmer_humor@programming.dev
    • Justdaveisfine@midwest.social
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      10 days ago

      I unironically would love to make a game where you make advanced spells like this.

      Just without Arcane Overflow and their overzealous wizards.

      • redsand@lemmy.dbzer0.com
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        10 days ago

        I was thinking a programming language. I’m going to need several mathematicians, programmers, artists, a gallon of LSD and Fullmetal Alchemist blurays.

        • weird@sub.wetshaving.socialOP
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          10 days ago

          There is one! But I cannot find it!

          • arudesalad@sh.itjust.works
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            10 days ago

            Might not be what you are thinking of, but there is a minecraft mod called trickster like this

          • AngryCommieKender@lemmy.world
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            9 days ago

            https://forums.giantitp.com/showthread.php?539861-The-Arcane-Programmer-Guide

            Looking for this?

          • redsand@lemmy.dbzer0.com
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            9 days ago

            Find it! I want do high magic.

        • RobotFK@lemmy.blahaj.zone
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          10 days ago

          Implement an APL compiler in Orca and you will achieve your goal!

        • AngryCommieKender@lemmy.world
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          9 days ago

          https://forums.giantitp.com/showthread.php?539861-The-Arcane-Programmer-Guide

      • ShinkanTrain@lemmy.ml
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        10 days ago

        Mages of Mystralia is a neat game where you create custom spells by attaching modifiers to modifiers to modifiers

        • Justdaveisfine@midwest.social
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          10 days ago

          Looks great, I’ll check it out, thanks!

      • toynbee@lemmy.world
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        10 days ago

        Magicka was pretty great.

      • ObsidianZed@lemmy.world
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        10 days ago

        Out of curiosity, do you mean video game or like run a D&D game with this premise?

        Either sound fun tbh.

        • Justdaveisfine@midwest.social
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          10 days ago

          A video game, but I do like the idea of spellcrafting in D&D.

          I think there are some official rules for it but I’ve never played a game where it happened.

          • ObsidianZed@lemmy.world
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            10 days ago

            I want to say the rules for spellcrafting are more or less “work with your GM to create a balanced spell” but I prefer the idea of spell circles that you have to break down components for to design your own.

            • Justdaveisfine@midwest.social
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              10 days ago

              I see there are some homebrew modules out there that add spellcrafting but they’re more or less point buy systems.

              I could kind of see it as I think you’re describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.

              Hmm this is worth scheming on.

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