🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 23 hours agoAnon fixes their gamessh.itjust.worksimagemessage-square141fedilinkarrow-up1635arrow-down115
arrow-up1620arrow-down1imageAnon fixes their gamessh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 23 hours agomessage-square141fedilink
minus-squaregamer@lemm.eelinkfedilinkarrow-up2·11 hours agoI always hated bloom, probably because it was overused. As a light touch it can work, but that is rarely how devs used it.
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up2·11 hours agoIt’s usually better in modern games. In the 2005-2015 era it was often extremely overdone, actually often reducing the perceived dynamic range instead of increasing it IMO.
I always hated bloom, probably because it was overused. As a light touch it can work, but that is rarely how devs used it.
It’s usually better in modern games. In the 2005-2015 era it was often extremely overdone, actually often reducing the perceived dynamic range instead of increasing it IMO.