• bionicjoey@lemmy.ca
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    3 days ago

    I haven’t played Elden Ring so this basically reads like an LLM trying to continue Jabberwocky by Lewis Carrol

    • shneancy@lemmy.world
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      3 days ago

      yea that’s a good description

      it’s one of those games that you finish and have no idea what happened, the NPCs speak to you as if you were supposed to know already

      it’s a good game, but to understand the story you need to be a bloody archaeologist

  • The Picard Maneuver@lemmy.world
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    3 days ago

    The funny thing is that only someone who has played a good amount could write this.

    I love these games despite it being absolutely impossible to follow the lore without help.

    • Iapar@feddit.org
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      3 days ago

      I like that uncovering the lore is a community effort. Like archeology.

      It brings people together and that is something positive. And because of that I learned a bunch about our own history and myths etc.

      So I hope they never stop making games that keep it vague. Gives the whole thing a detective Aspekt that I appreciate.

      That doesn’t mean there is no place for games from from that have a more conventional way of storytelling.

    • ChicoSuave@lemmy.world
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      3 days ago

      It takes time break our heart and the most relationships that hurt the most are the ones closest to us.

  • Lyre@lemmy.ca
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    3 days ago

    I have often likened Fromsoft and Bethesda in the way that while Bethesda outsources their bug fixing to the community, Fromsoft outsources their story to the community. In both cases the community adds more than there really is and acts like the developer earned the credit.

    • NigelFrobisher@aussie.zone
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      3 days ago

      “FROM’s attention to world building and lore to tell the story is truly unmatched” - YouTuber in six hour long video about a bit of wall an intern level designer forgot to remove.

    • funnystuff97@lemmy.world
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      3 days ago

      Well I’m currently playing Armored Core 6, and I gotta hand it to em, there’s basically no story whatsoever. It’s just giant robots. And it’s pretty fantastic.

  • darthelmet@lemmy.world
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    3 days ago

    I like the games in spite of the dumb stuff like this. I fully recognize a lot of it is really bad design.

    It is very frustrating though. Setting aside the silly NPC quests, it’s so disappointing finding some cool looking item or spell only for it to be practically useless.

    • The Picard Maneuver@lemmy.world
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      3 days ago

      FromSoft is just min-maxing their game design build.

      They put too many points into combat and level design that now all they can afford for story are some vague NPC ramblings and hints in item descriptions.

    • kamenLady.@lemmy.world
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      3 days ago

      Yeah, it’s almost like real life. I honestly don’t want to be in real life mood when I’m playing a game.

  • corus_kt@lemmy.world
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    3 days ago

    I progressed the story too fast in one direction and 3 different npcs died forever with zero warning. Then I played the DLC, went too far exploring, and something important randomly broke before I killed a single boss. I ended up halfway in multiple storylines I didn’t know existed. Still a jolly good time but boy am I confused.

    IMO ER is most fun when played full monke with a bonk stick, just taking in whatever happens - or full minmax so you get all the story stuff in proper order in one go.

  • Lightor@lemmy.world
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    2 days ago

    I love that a entire genre of the Internet is just shitting on things people like just cuz. How dare you enjoy your little slice of happiness in a world that’s on fire lol.

  • The Snark Urge@lemmy.world
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    3 days ago

    Thank you for helping me understand what it’s like to come at these games with weakness in my mind and piss running through my veins. Now excuse me, it’s time to play Noita (I cannot sleep until I’ve been humiliated by weak enemies).

  • rockerface@lemm.ee
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    3 days ago

    I prefer the Fiddlecrinkle’s Glitter Missile spell anyway, it’s fair and balanced and I killed all the bosses with it without them getting even close to me

  • fibojoly@sh.itjust.works
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    3 days ago

    And then you get a game like Brigadore where I actually spent in game money to unlock game lore. Absolutely no in game benefit, it was just that well written (imo) and I realised after a bit was hinting at good equipment combos.

    • psmgx@lemmy.world
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      3 days ago

      Brigador is a great example of a game that does a whole lot of good world building with just portraits and quality writing. Blowing up civilians is also fun.